
I'm Rama
Beyond pixels and code, I craft immersive experiences at Shinta VR, Indonesia's leading VR pioneer. I have strong and remarkable expertise in multiplatform design and software development, which includes game, web, simulation, and VR development. My passion for multiplatform design and development manifests in the groundbreaking projects I've trusted to involve for clients across industries, including but not limited to automotive, government, State-Owned Enterprise, universities, tech-company, and family business. I have a strong inclination to continuously learn and explore new areas. With an insatiable curiosity that leads me down uncharted paths, I constantly push the boundaries of creativity and productivity.
UI UX Developer | SHINTA VR **April 2022 - Present
As a UI/UX developer, I juggle multiple skills to transform client visions into stunning software and games. User flows, Figma mockups, and Unity code are my tools, and a seamless digital experience is my masterpiece, including :
- Creating UI designs and implementing UX using Figma: This involves creating user-friendly and visually appealing designs. I work closely with the client to understand their needs and preferences and translate them into functional designs.
- Implementing UI designs in Unity: Once the UI designs are finalized, it is my responsibility to implement them in Unity. This includes ensuring that all elements are properly aligned and functional and that the designs are optimized for different screen sizes and resolutions.
- Developing necessary application or game functions: In addition to UI/UX design, I am also responsible for developing the necessary functions of the application or game. This involves writing high-quality, maintainable, and scalable code.
- Testing the applications or games that have been created: Once the application or game has been developed, it is my responsibility to thoroughly test it and ensure that it functions as expected. This includes identifying and fixing any bugs or errors, as well as ensuring that the application or game meets all requirements and specifications.
- Clients Coverage : Machinery Manufacturing, Family Business, Government, Individual clientele, State-Owned Enterprise (SOE), Tech-based Company, and University
Part Time Tutor | ELITE EDUCATIONAL INSTITUTE INDONESIA **June 2022 - March 2023
As a part-time tutor, I am responsible for teaching the basics of Unity Engine, such as creating game objects, adding components, and scripting. Additionally, I provide guidance and feedback to students as they work on their projects. It is important to ensure that students have a solid understanding of the fundamentals before moving on to more complex topics.
Unity Developer | SHINTA VR **December 2021 - August 2022m
Within my capacity as a Unity developer, my primary responsibility involves the conception and development of software applications or simulations characterized by a seamless and efficient operational experience. This encompasses the intricate process of crafting digital environments and interactive experiences that not only meet but exceed expectations in terms of smooth functionality and user engagement. Client Coverage : Machinery Manufacturing and Government.
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👋🏻 Let's get in touch! You can find me at:
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<aside> ✉️ [email protected]
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<aside> ☎️ 085155288805
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👋🏻 Check out this other portfolio too!
<aside> 🌲 Link Tree
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<aside> <img src="https://prod-files-secure.s3.us-west-2.amazonaws.com/806d16e4-1602-4c6f-8022-77b02df026d5/71ae416b-9061-4d72-a76d-d8838113828b/Behancepng.png" alt="https://prod-files-secure.s3.us-west-2.amazonaws.com/806d16e4-1602-4c6f-8022-77b02df026d5/71ae416b-9061-4d72-a76d-d8838113828b/Behancepng.png" width="40px" /> Behance
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<aside> 📁 Portofolio & CV file
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